below is an outline of the gomiki design process from pre-planning to documentation and testing. Although projects vary in type (e.g., standard and mobile websites, user interfaces, kiosks, etc.), the approach described here remains the same.
When starting a new project, we like to get a lay of the land. During the Discovery Phase, we gather information about your product, your business objectives, functionality requirements and target audience.
The Planning Phase synthesizes findings from Discovery to produce an IA Project Scope document that will include a schedule complete with milestones, deadlines and deliverables summary. The IA Project Scope (or Brief) may also include preliminary design concepts, uses-case scenarios, site maps, function diagrams, and web domain procurement information. This document is designed to work with your project timeline. Adjustments to the scope will be made as necessary to accommodate changes as they arise.
Concepts and ideas begin to take shape during the Design Phase. Initial sketches are fleshed out; site maps and content structures go through various iterations before being finalized. System functions for new applications also come to life during this phase (e.g., prototypes). The design phase is iterative, and can involve quick implementation of concepts (agile programming).
During the Documentation Phase, design schematics and annotated wireframes are compiled in a Functional Specifications Manual – a programming (and sometimes, manufacturing) requirements book that is distributed to programmers, developers, manufacturers and/or engineers.
The Development Phase, can occur concurrently with design or begin post documentation. Initial programming will produce working prototypes that can be launched, tested and refined. Alternatively, depending on project scope and developer's requirements, programmers can build final designs based on functional specifications produced during the document phase. The development phase may include:
Testing is a thorough evaluation of project functions. This stage of the proccess can be part of development. During the Testing Phase, clients and stakeholders can evaluate the project on a staging server or a simulator (for apps). Errors, omissions and changes are implemented (and documented -- optional) before launch.
After passing QA, a pre-launch (deployment) plan is made. Depending on the nature of the project, this phase may require app submission to Apple and Google, website launch announcements, etc.
During the Evaluation & Maintenance Phase, the project is closely monitored. Analytics are used to evaluate user acceptance and/or sales. Through the lifespan of the project, gomiki design works with clients on necessary product updates and changes.
Recent projects completed by gomiki design:
A book will tell you it's the science and art of defining the organization, structure, labeling, navigation and interaction models of websites.
That definition is partly true. Today's Information Architecture has grown beyond functions performed mostly on websites. The same principles of structuring, organization and interaction are used when designing applications, games and hardware.
Information Architects focus user centered design and usability to create engaging, meaninful and, optimal user experiences.
Information architecs are masters of simplicity
We make websites and apps simple and easy to use. We advocate for users and ensure your customers get what they're looking for from your digital products.
Organization and usability squared
Information Architects take your digital projects to the next level by:
we're everwhere
The IA's natural habitat is an office or design studio equipped with the newest, snazziest computers, laptops and tech gadgets. Information Architects work all over the world at companies ranging from advertising agencies to software engineering firms. Clients usually find me by referral or through this website.
Usability defines the ease of use, accessibility, ergonomics and convenience of objects. In the digital space, usability and design greatly affect how people interact with systems. At gomiki design, we design from a user-centric point of view, keeping an eye on usability. All of our projects are evaluated heuristically and the user's experience is tested before obtaining our seal of approval.